Project I.G.I. I'm Going In (released in Europe as simply
Project I.G.I.) is a tactical first-person shooter developed by Innerloop
Studios and released on December 15, 2000 by Eidos Interactive. It is one of
the first computer games to feature realistic weaponry and tactical combat
situations. Upon release the game garnered mixed reviews due to a number of
shortcomings, such as poorly programmed A.I., lack of a mid-game save option,
and the lack of multiplayer features. However it was praised for its superb
sound design and graphics, thanks in part to its use of a proprietary game
engine that was previously used in Innerloop's Joint Strike Fighter.